![]() ![]() ![]() RELATED: Vampire: The Masquerade - Blood Hunt Is NOT What We Need Mechanics One downside: the faces were all presets, and the body types were all of the slender but muscled variety (even for NPCs), but this is still an Alpha release. ![]() For instance, the Nosferatu's Prowler controls bats that reveal the enemies in their radius (linked to Animalism), an active invisibility skill (linked to Obfuscation), and the passive Blood Trail, which shows them damaged enemies.Īt Alpha, each Archetype came with its own fashion aesthetics and distinct animations, all of which were polished and very easy on the eye. Each clan had two classes, which in the game are called "Archetypes," consisting of the Brujah Brutes and Vandals, the Nosferatu Saboteurs and Prowlers, and the Toreador Sirens and Muses (this latter being equivalent to a Healer.)Įach Archetype starts the game with two active and one passive ability based on the lore of Vampire: The Masquerade. Bloodhunt's Alpha features three classic clans: the mighty Brujah, the seductive Toreador and the sneaky Nosferatu, with the Ventrue announced as coming to the game next. ![]()
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